About This Content Purchase the Prototype DLC and receive the following extras (available for PC, Mac and linux) for The Talos Principle:Prototype Levels - Includes more than 100 puzzles from early prototype development stage and 1 exclusive level from early beta version, not present in the final game. Elohim Voice - US version - Elohim voice narrated by Serious Sam narrator Bill Jurney.Elohim Voice - Writer's prototype - Elohim voice narrated by The Talos Principle's writer Jonas Kyratzes. 6d5b4406ea Title: The Talos Principle - Prototype DLCGenre: Action, Adventure, IndieDeveloper:CroteamPublisher:Devolver DigitalFranchise:CroteamRelease Date: 11 Dec, 2014 The Talos Principle - Prototype DLC Download For Pc Ocean Of Games the talos principle - prototype dlc. the talos principle - prototype dlc Just... no. I usually like seeing a game's history of how they looked like in the past, but to pay 5$ for an unfinished version is too much, there's not much to take out of it anyway. Doesn't help that the mines have this horrible screeching sound.. Nice to give us extra maps to use and do after the game + dlc. Longing for Talos 2.. This DLC is exactly what it says on the tin: a compilation of alpha-stage levels, in their entire Early Development glory. This includes, but isn't limited to:- Ridiculously basic appearance of the levels;- Some of the models and sounds being replaced with placeholder ones;- Very obviously and hilariously half-arsed solutions, like floating film reels with names (or rather, numbers) of the levels on them, or the levels having very visible borders;- Comically bad voice acting;- An obvious style clash of placeholder and final-version elements being mashed together.All of this results in a setting so hilariously unlike the final game and so hilariously amateurish that it all crosses over into the "So Bad It's Good" category. I definitely can see why the devs wanted us to see what the game was like in its early stages, and I agree with them. It certainly has its charm.The levels themselves are fine. The early ones (Level Sets 01 and 02) are a bit too easy, and I found myself breezing through them with little thought necessary, though it definitely started getting a little bit more challenging when the floating bombs started appearing in abundance, especially in the second Level Set. The later levels were a bit more evened out challenge-wise, and some of them managed to keep me occupied for a while.I especially liked the unique level that featured an unused gameplay mechanic: the ability to chop down trees with an axe. It kinda makes me wish it was kept in the game proper, though I can understand why the devs decided against it (it's very easy to lose track of where you left the axe).If you are looking for something relaxing, then I especially recommend the third Level Set, since the challenge level is just right to be able to simply walk around and think, and there are no floating bombs around.My only real complaints about this DLC would be the abundance of the floating bombs in the early Level Sets and the fact that a number of levels are just bare versions of the levels from the game proper. Also, it kinda makes me wonder... some of the objects use placeholder models and such, but others are kept the way they are in the final game. Does that mean that these elements were created straight away in their final form? Or is it simply because the devs lost the early placeholder files for them? If it's the latter, then it surely would be interesting to see what these objects looked like in their early versions...Do I recommend this DLC? Well... I personally liked it, some parts of it better than others. If you are interested in seeing what the game looked like in its early stages, or if you simply want more levels to play through, and you aren't bothered by the hilariously amateurish looks of it all, then go right ahead and get it. Otherwise, you might want to skip it.. Lots of extra puzzles minus all the nice scenery and texture. I'd say most of the puzzles made it into the final game in one form or another, but there are a couple that seemed like a new challenge.. What you're really getting here is the alpha \/ early beta version of the puzzles in the base game. Of course they're going to look worse, and of course they're going to play worse. They were changed in the final version for a reason. I believe that the puzzles in The Talos Principle get better and better the further you get, with Road To Gehenna being some of the best. The stuff in this Prototype DLC is, unsurprisingly, a step in the opposite direction.I'm not upset about buying this; every dollar I give Croteam helps them continue their magnificent work. But unless you have a serious antropological bent I wouldn't recommend spending the time to actually play any of this content.. I love this game so much but this DLC is not worth 5 euro.They put level concepts from pre-pre-alpha to this DLC using wall from world A and old mine\/jammer models. Most of puzzles are in full game so you will feel angry playing the same without nice landscapes etc.DLC also include 1 exclusive world that should be in final game but they replaced with another for unknown reason. It's good, I like it but it's still not enough to say "It's fantastic, 10\/10".. Don't bother. I picked this up for 99c because I'm a completionist, but the negative reviews of this pack are totally on the money.You might like this if you didn't think the mines were annoying enough in the original game, or thought that the graphics were too good.Nearly all the puzzles are early versions of levels that showed up in the original game, so there's not a lot new here.. What you're really getting here is the alpha \/ early beta version of the puzzles in the base game. Of course they're going to look worse, and of course they're going to play worse. They were changed in the final version for a reason. I believe that the puzzles in The Talos Principle get better and better the further you get, with Road To Gehenna being some of the best. The stuff in this Prototype DLC is, unsurprisingly, a step in the opposite direction.I'm not upset about buying this; every dollar I give Croteam helps them continue their magnificent work. But unless you have a serious antropological bent I wouldn't recommend spending the time to actually play any of this content.
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